#include "GameEngine.h"

#include "SDL.h"

using namespace ZeEngine;
using namespace std;

#ifdef _DEBUG
int main(int argc, char* argv[])
{
    //Setup initial state
    //GameEngine core;
    //core.Start(make_unique<GameState>(), "res/config.xml");
    return 0;
}
#else
int main(int argc, char* argv[])
{
    //Setup initial state
    //GameEngine core;

    //core.Start(make_unique<GameState>(), "res/config.xml");

    return 0;
}
#endif